Tuesday, November 23, 2010

Mobile 3D Graphics: with OpenGL ES and M3G

Mobile 3D Graphics: with OpenGL ES and M3G


Mobile 3D Graphics: with OpenGL ES and M3G


English | 2010 | 462 pages | PDF | 10 MB

Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players.

The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G.

C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book.

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